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Skeletal mesh : attach specific bone to a socket

I've got a skeletal mesh (in a blueprint) and I'm looking for a way to attach a specifi bone to another mesh (static for this purpose). I've got a socket on the StaticMesh, and my skeletalmesh's skeleton is made of 3 bones in line. I want to attach a bone that is NOT the root bone to the StaticMesh. Is that possible ? Or do I have to change my root bone for this bone ?
For details the skeletalmesh is a swipe card and it's holder (a pincer). The root bone is on the card itself, and I want to attach the pincer to a staticmesh.

Product Version: UE 4.21
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asked Apr 15 '19 at 09:27 AM in Using UE4

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Teapot Creation
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