Importing glass materials from maya 2018 to UE4

So my problem is that I have a nice green glass material in maya which I imported to UE4 (4.20.3) but in the editor the material was just a simple green colour.

I have no idea what I should do to fix this problem.

IS THERE ANY SPECIAL OPTION I NEED TO SELECT WHILE EXPORTING AS .FBX FROM MAYA

I appreciate any help.

Thank you

274246-uv7db.png

Figured it out !

Only basic materials are supported for import with the FBX pipeline.

For creating transparent material you need to create material of blend mode “Translucent”, which FBX importer is unable to create automatically.

So you need to go into the material editor and make changes you self

(

CHANGES :

  1. Change “Blend Mode: Translucent”

  2. Create “Contant” (Press 1 and left mouse key) give it a value and connect it to “Opacity” (0 is fully transparent while 1 is Opaque)

)

Hope it will help some one with similar problem.