I’m trying to avoid having everything that’s in the data table stored in memory at all times (skeletal meshes for armor), and if I keep the call to the data table in the function on the player character, I’m worried they will be.
I’m trying to avoid having everything that’s in the data table stored in memory at all times (skeletal meshes for armor), and if I keep the call to the data table in the function on the player character, I’m worried they will be.