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Replace multiple StaticMeshActors

How do i collect StaticMeshActors in an array so that i can retrieve individual transforms and then replace with other objects. For example the first object in the array could be converted to a Hierarchical Instanced Static Mesh that then can be placed in the scene. See image, its the selected items i want to get in an array. I'm open for a solution in C++ if it's possible in Blueprint. alt text

Thanks in advance! .

Product Version: UE 4.21
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ue4problem.jpg (646.6 kB)
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asked Apr 15 '19 at 07:37 PM in Blueprint Scripting

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Nybörjaren123
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avatar image Nybörjaren123 Apr 15 '19 at 08:53 PM

I've attached another image from inside the BP. The array marked red is what i wan't to auto-collect somehow. But i can't find the right way to 1. search for the teapot actor instances inside BP or C++ . 2. Get them inside an array in the position marked red in the image. Also, i think the definition showed in image may be flawed but that is probably not that hard to solve once i get the correct array collection inside BP. alt text

ue4problem2.jpg (602.2 kB)
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