Replace multiple StaticMeshActors
How do i collect StaticMeshActors in an array so that i can retrieve individual transforms and then replace with other objects. For example the first object in the array could be converted to a Hierarchical Instanced Static Mesh that then can be placed in the scene. See image, its the selected items i want to get in an array. I'm open for a solution in C++ if it's possible in Blueprint.
Thanks in advance! .
Follow this question
Once you sign in you will be able to subscribe for any updates here