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Force meter or feet units for editor

Hi, I'm doing some work with unreal that requires passing information to and from feet. Right now, we have some animated objects in the scene that are running off CSV files. We've determined that our units need to be in feet, so I've attempted to scale down everything in the scene. However, it's tough to work at this scale - I need to adjust a million little things like camera speed, walk speed, max step height, etc. I'm wondering if there is some other way to get the scene to read my CSV data as feet or meters, so that I can do converted centimeters for the rest of the scene.

There are lots of other posts like this, but the response is always that we should have to work with the scale unreal has and base everything around that. That's just not possible in my case, so if you have any other tips, it's much appreciated!

TL;DR: Stuck using feet in imported CSV curves, need a way to change units either globally or on import.

Product Version: UE 4.21
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asked Apr 15 '19 at 09:05 PM in Using UE4

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dg-ani
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you can go into the project settings and search for unit. there you can set the distance/length option to feet and also you will want to check display units on component transforms.

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answered Apr 15 '19 at 10:36 PM

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ThompsonN13
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avatar image dg-ani Apr 15 '19 at 11:09 PM

I found this as well, but it didn't seem to do anything other than changing the displayed units. When I import geometry or use curves, it's still expecting cm values.

avatar image dg-ani Apr 15 '19 at 11:16 PM

What I mean by that is if I move an object 100 units in blueprints, it moves 3 feet. I want it to move 100 feet. Is this possible?

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