How To Change AI Perception Senses at Runtime? (Blueprint only)
So I've searched my issue and have only found a c++ way to potentially do what I'm looking to do. I need a blueprint method for it however. What I'm looking to do is change the Hearing Range of my AISense_Hearing at runtime, also the Sight Radius and PeripheralVisionHalfAngleDegrees of my AISense_Sight. It seems simple to do with Pawn Sensing however I'm using the AIPerception.
asked Apr 15 '19 at 10:11 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here