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Widget button on released playing on clicked event

I want to make it so a blocking animation is played for the player, so when I click the shield button it will play the animation to block, then play the animation to stop blocking after a short time.

when I hold the button down it will only play the block animation except when I release the button, it plays the animation to stop blocking, but then on clicked decides to activate as well, repeating the on clicked animations. when I release the button without my mouse being on top it, this does not happen and it all plays as intended. I tried changing on clicked to precise click but it just makes it worse. I hope I explained myself okay let me know if you have a simple answer alt text

Product Version: UE 4.22
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asked Apr 16 '19 at 12:10 AM in Blueprint Scripting

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avatar image FinalZer0 6 days ago

One way might be to make method where StopBlocking -> Retriggerable Delay (1.0) -> PlayStopBlocking Animation. I haven't test this, but it might work for you

avatar image Master.Oogway 6 days ago

Hey thanks for the answers! it helped but I changed a few other things to help it as well and fixed it thanks man

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Instead of making two functions for blocking and unblocking, I kept one of them and used a flipflop, and also took away the "on clicked" event since it doesn't like being used with on pressed. I connected both: "on released" and "on pressed" and the flipflop did the job.

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answered Apr 16 '19 at 04:00 PM

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