Was the ability to target OpenGL3 removed?

Hello.

As I understand, prior to version 4.21 Unreal had the ability to package games targeting OpenGL3 RHI (and others).

But I recently downloaded the 4.22 version of the engine and the extra RHI options disappeared. I also tried to edit the config files in the build folder of my project (specifically, I tried to change the targeted GLSL to version 150 instead of 430) but my changes seem to be ignored. Curiously, the docs state that in the version 4.21 the OpenGL3 RHI option stopped being the default, but still could be enabled manually.

So, my question is: was the ability to target OpenGL3 removed in the current version of the engine? If it wasn’t, how do I enable it?

Thanks.

Hi

I face the same problem with 4.26, and GLSL_150 didn’t work for me either.
Could you fix it, to somehow start it with opengl 3?
Thanks!

Unfortunately I wasn’t able to make this work and didn’t have much time to test compiling the engine myself or other stuff like that (I made this question when I was trying to use Unreal in a university project).

Eventually I just gave up and changed my hardware so I could use other OpenGL versions or other graphics API.