Animation Distorts Mesh Incorrectly from Blender
So basically I have a mesh that I rigged in blender and the animation looks fine and runs perfect in blender. However for some reason the animation file in unreal seems to have distorted the "thigh" portion of the character. In the skeleton asset it seems the legs move properly, but for some reason on any of the animations I created in blender, the thigh on either side is just way out there for some reason. I'm not really sure if I'm explaining this problem properly, but if anyone has any ideas I would be grateful.
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