Hello ppl, I have a problem while using simple splines that has me very confused. I created a spline BP in which I have a public variable for the mesh that way I can drag and drop meshes in there to use as a spline. It works… for some meshes and I dunno why. For example I created a simple hollow tube and it works fine but then I cut the same tube in half to form a sort of half-pipe (like for skaters) and all of the sudden I can’t use that mesh in the spline. The importing method was the same and no changes done aside from the mesh it self. Many other static meshes work with the spline while many others don’t.
Any ideas on why this is happening? Or is there a way to prepare a mesh to be used specifically for splines?