Hey everyone,
I’m facing a problem with AI Perception,
I am working on a RTS and want my AI Perception only detect “enemies”.
It appear that Unreal Engine can’t do that in blueprint?
I Think this is possible in C++ but how can i do that? (My Team is a variable in the pawn blueprint actually and has to be changed in game).
The Rama’s Victory plugin allow us to change “generic team id” in a node but it’s not working.
Thanks for your answer!