Setting AI Team Perception (Friendly, Neutral...)
I'm facing a problem with AI Perception, I am working on a RTS and want my AI Perception only detect "enemies". It appear that Unreal Engine can't do that in blueprint?
I Think this is possible in C++ but how can i do that? (My Team is a variable in the pawn blueprint actually and has to be changed in game).
The Rama's Victory plugin allow us to change "generic team id" in a node but it's not working. Thanks for your answer!
asked Apr 16 '19 at 11:59 AM in Blueprint Scripting
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