SM Calibrator presence

Hello!

Just wanted to report some weird issue I got.
While trying to use the “End” key to snap my object to the ground, I observed that my object was not completely snapped to the ground, even if there was nothing between my object and the ground.
So, I activated the PlayerCollision view and saw a strange pink block. Then I went to Visibility Collision and saw the SM_Calibrator (that I confirmed using the Collision Analyzer and trying to snap again my object against the ground).
But that invisible object doesn’t exist in my level! I deleted all actors as you can see on the screenshot but it still remained.

I have absolutely no idea how I’ve done that. Reloading the level removed the SM_Calibrator. I tried to reproduce but didn’t succeed… Was just moving some cubes around for boxing and then I merge some of these cubes, that was all during that session. I tried to re-merge same cubes (the UE4 built-in cubes) again but it didn’t make it appear.

Perhaps someone with the hands in the Engine may have an idea…

Have a nice day!

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Oh! Sorry… Didn’t know about it.
I reported it on the new bug submission form then, thank you!