Landscape heightmap from render target

Hello.
I’m trying to dynamically generate landscape. i have noise material that I shoot to render target (similar to this: Notion – The all-in-one workspace for your notes, tasks, wikis, and databases.), and I wan’t to use that render target as a heightmap for landscape.

There is a blueprint node “Landscape Import Heightmap from RenderTarget” ( Landscape Import Heightmap from RenderTarget | Unreal Engine Documentation), but I just can’t get the node. I tried to turn off Contest sensitive, tried from landscape variable, landscape proxy variable, but to no avail. Any help is greatly appreciated.

Your blueprint needs to extend an editor class like PlacedEditorUtilityBase instead of a runtime class like Actor

Yes, in other words OP, it only works in editor, so it’s practically useless… still no news from Epic to have the Landscape deformable at runtime.

People have been using RMC with a C++ project.