How do I replicate a skeletal mesh driven by an anim pose (SteamVRInput)?

Hello, I am pushing steamVR skeletal input through an anim pose on a skeletal mesh (standard UE4 hand mesh)

I also have a fully replicated player pawn.

I’m running into an issue where the animations of the hand are not replicated between server and client (though transform is). Furthermore, the animations my pawn drives are duplicated locally on other players pawns (the other pawns are mimicking my finger curls and splays).

I’ve solved this problem years ago but am revisiting it now and running into issues. I feel like the skeletal mesh component used to have a replication option like “replicate skeletal mesh” or something.

Does anyone know of a way to fix this problem?