Niagara particles in sequencer, issues with packaging
Hey there, I'm having a particularly hard time trying to get a project to final build, as my particles are not owrking. there's quite a few different particle effects running throughout our project, and due to the nature of our final output (a set-length VR music experience) we have opted to animate all of their properties via Sequencer. This isn't an issue in editor, everything looks great, and functions as expected. However, running as a packaged build seems to delete or ignore these animated properties. Effects still follow transform animations, but all of their parameters just stay as their level-specified values.
It feels like I'm missing something incredibly simple about this process, but working a Niagara/Sequencer pipeline is new to us (and I would imagine most).
Any help or illuminating inquiry would be much appreciated.
asked Apr 17 '19 at 04:33 AM in Rendering
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