Stop Camera Clipping After Player Crouch (FPP)
How do I stop my first person camera from seeing through walls when I crouch?
I have already set up crouching to edit the size of the player capsule.
How do I set my capsule collision to bounce as soon as the capsule is altered, rather than only after I move?
To elaborate: Everything works smoothly if I approach the wall already crouched, however when my character is against the wall, and I press crouch, my camera will clip and allow the player to see through the wall. However, if I move slightly, the capsule will bounce off the wall and work as normal.
asked Apr 18 '19 at 12:39 AM in Blueprint Scripting
Increase the size of your capsule with a short timeline, so it isn't all instant.
You could add a small amount of movement input to force the overlap detection ejection force. Perhaps on the Z axis, as I don't believe that would move the character.
Why, can your camera overlap the wall when not moving closer? Your minimum capsule radius shouldn't allow the camera to clip a wall.
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