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Stop Camera Clipping After Player Crouch (FPP)


How do I stop my first person camera from seeing through walls when I crouch?

I have already set up crouching to edit the size of the player capsule.

How do I set my capsule collision to bounce as soon as the capsule is altered, rather than only after I move?

To elaborate: Everything works smoothly if I approach the wall already crouched, however when my character is against the wall, and I press crouch, my camera will clip and allow the player to see through the wall. However, if I move slightly, the capsule will bounce off the wall and work as normal.

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Product Version: UE 4.21
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asked Apr 18 '19 at 12:39 AM in Blueprint Scripting

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Increase the size of your capsule with a short timeline, so it isn't all instant.

You could add a small amount of movement input to force the overlap detection ejection force. Perhaps on the Z axis, as I don't believe that would move the character.

Why, can your camera overlap the wall when not moving closer? Your minimum capsule radius shouldn't allow the camera to clip a wall.

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answered Apr 18 '19 at 07:51 PM

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