Hello!
How do I stop my first person camera from seeing through walls when I crouch?
I have already set up crouching to edit the size of the player capsule.
How do I set my capsule collision to bounce as soon as the capsule is altered, rather than only after I move?
To elaborate:
Everything works smoothly if I approach the wall already crouched, however when my character is against the wall, and I press crouch, my camera will clip and allow the player to see through the wall. However, if I move slightly, the capsule will bounce off the wall and work as normal.