Editor Widget : communication
How to modify default variable value in blueprint class (GameInstance for example) from an editor widget ?
Try to have reference to an asset, but cast failed because i'm in editor (not play).
asked Apr 18 '19 at 01:43 AM in Blueprint Scripting
From what I can make out (the screen shot is very small), you are casting a "Load Asset" to a "Game Instance". They are not the same type and that is why it fails. You need to use "Get Game Instance" node to cast to the game instance. If you need help with casting and references check out video #1 (Casting) and #25 (Creating References) to get an idea of what I mean.
answered Apr 18 '19 at 12:19 PM
Nebula Games Inc
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