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Spawned Character cannot Jump

Hello, sorry for the dumb question, but I am quite new to Unreal. I spawned a character in my level blueprint using a SpawnActor node. I then try to make that character jump in quite a few different ways. Ultimately, I do not want the jump to be controlled by the player, but for testing purposes, I tried to use the G key as input. When that did not work, I tried to jump every time EventTick is called, but that did not work either. I haven't been able to find a previous post that solves this, and I'm going crazy. Any help? (Can Jump is enabled by the way.)

In the picture of my blueprint, I know that EventTick is being called, as the print appears every frame. Similarly, I know that the G key was being accepted as input, although I did not include that in my picture. I'm just very confused how the below blueprint wouldn't work. It's as simple as it gets. Thanks.

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Product Version: UE 4.22
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asked Apr 18 '19 at 02:08 PM in Blueprint Scripting

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jackstenglein
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Call Jump when you want the jump to begin (On G press)

Call StopJumping when you're finished jumping (On G unpressed)

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answered Apr 18 '19 at 07:37 PM

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BenVlodgi
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