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Crash in OculusHMD_TextureSetProxy on app Quit

Just upgraded to 4.22 and when playing a packed Win64 build and then calling quit the game freezes for a while and then crashes with the following callstack:

     Assertion failed: InRenderThread() || InRHIThread() [File:D:\Build\++UE4\Sync\Engine\Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\Private\OculusHMD_TextureSetProxy.cpp] [Line: 25]
     
    FWindowsErrorOutputDevice::Serialize()
    FOutputDevice::LogfImpl()
    FDebug::AssertFailed()
    FDebug::CheckVerifyFailedImpl()
    OculusHMD::FTextureSetProxy::`vector deleting destructor'()
    OculusHMD::FLayer::~FLayer()
     SharedPointerInternals::TReferenceControllerWithDeleter<OculusHMD::FLayer,SharedPointerInternals::DefaultDeleter<OculusHMD::FLayer> >::DestroyObject()
     TArray<TSharedPtr<OculusHMD::FLayer,1>,FDefaultAllocator>::~TArray<TSharedPtr<OculusHMD::FLayer,1>,FDefaultAllocator>()
    OculusHMD::FSplash::~FSplash()
    OculusHMD::FSplash::`vector deleting destructor'()
    OculusHMD::FOculusHMD::Shutdown()
    OculusHMD::FOculusHMD::~FOculusHMD()
    OculusHMD::FOculusHMD::`vector deleting destructor'()
    UEngine::ShutdownHMD()
    UGameEngine::PreExit()
    FEngineLoop::Exit()
    GuardedMain()
    GuardedMainWrapper()
    WinMain()
    __scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
     kernel32
     ntdll

Product Version: UE 4.22
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asked Apr 18 '19 at 11:30 AM in Bug Reports

avatar image

QQrion
1 1 1

avatar image Jeff A ♦♦ STAFF Apr 18 '19 at 07:46 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

avatar image QQrion Apr 19 '19 at 06:11 AM

Ah, ok, used the form to report it :).

avatar image st.shaeen Apr 24 '19 at 09:21 AM

I have the same issue. Do you use substance plugin?

avatar image QQrion Apr 24 '19 at 11:41 AM

No, its also just an error/bug in the Oculus OVR Plugin version used in 4.22.

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