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Animation Blueprint - Variables Set in EventGraph are None/Null in EventGraph

I am currently running into an issue where all member variables of an animation blueprint that I set in the EventGraph are none/null in the AnimGraph. This makes it impossible for me to use these variables to my animation nodes. alt text

I tried creating a UAnimInstance class, reparenting the blueprint and then setting the variables in C++ but this did not solve the issue. Has anyone encountered this before or found a way to solve this?

Product Version: UE 4.21
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asked Apr 18 '19 at 12:09 PM in Blueprint Scripting

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Timothy606
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avatar image TeaRannosaurus Apr 18 '19 at 02:09 PM

Currently running into the same issue. Help would be highly appreciated.

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For me this issue was where I was not initalizing the base node class. I would check if you could add the following code to you Initalize_AnyThread;

 FAnimNode_Base::Initialize_AnyThread(Context);

Hopefully, that helps!

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answered Apr 21 '19 at 09:16 AM

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TeaRannosaurus
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