4.22 Slower than 4.20? When spawning Actors
I have been working on a Procedural dungeon Generator for my game. Just a 2D array and it runs through picking random directions and drawing tunnels in that direction before picking another. This works fine on both versions of the engine although on 4.22 it is alot slower to load in once the game starts, when doing a smaller grid it isnt a problem matter of a couple of secconds. I cranked up the size of the grid up alot tested it in 4.20 took 11 sec to start running. did the same config in 4.22 with not a great outcome i waited 3 min before ctrl, alt, delete to close down the engine.
Now would this be because of the new Instancing system they have that came with 4.22 or could this possibly be a bugg that will be fixed later?
asked Apr 18 '19 at 01:18 PM in Blueprint Scripting
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