Blendshapes on Blendshapes
I'm curious to know, if I have a character head with various blendshapes to move eyebrows, mouth, etc - is it possible to then create a blendshape that will change the entire structure of the face... like make the characters head skinnier or fatter, but still retain the ability to move the brows and mouth on top of the new base form?
Has anyone had experience or luck doing something like this? What are some good strategies if it's possible?
asked Apr 18 '19 at 04:03 PM in Using UE4
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