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Creating a Static Mesh at runtime in a packaged build?


We are attempting to import 3D models at runtime in a packaged build, and use them to create Static Meshes. We have been able to create Procedural Meshes with no issue, however they seem to be more intensive and significantly slow the game down. We have also been able to create Static Meshes within the editor, however it uses code that is editor only thus will not allow the game to be packaged. Is there a way to create Static Meshes in a packaged build? or perhaps a more efficient way of importing 3D files?

Any help is greatly appreciated. Thank you

Product Version: UE 4.21
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asked Apr 18 '19 at 07:51 PM in C++ Programming

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