Hi,
I’m trying to do some extra setup right after the Python Plugin is initialized.
Here’s how I’m doing when starting my module:
static void RunSetupScript() {
UE_LOG(LogTemp, Log, TEXT("I'm here bro"));
}
void FPythonLibModule::StartupModule()
{
IPythonScriptPlugin::Get()->OnPythonInitialized().AddStatic(RunSetupScript);
}
However, I never get the notification that the Python Script plugin is initialized. I was wondering if this is a bug or I’m doing something wrong.
Thank you!