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Is OnPythonInitialized working?


I'm trying to do some extra setup right after the Python Plugin is initialized.

Here's how I'm doing when starting my module:

 static void RunSetupScript() {
     UE_LOG(LogTemp, Log, TEXT("I'm here bro"));
 void FPythonLibModule::StartupModule()

However, I never get the notification that the Python Script plugin is initialized. I was wondering if this is a bug or I'm doing something wrong.

Thank you!

Product Version: UE 4.22
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asked Apr 18 '19 at 08:27 PM in C++ Programming

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