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Widget - able to change 'Hidden' to 'Visible', but not the other way around

Hey guys,

I create a WidgetBlueprint and place a widget in it (example: a Border). In its Behavior settings, I set the Border Visibility to Hidden.

WidgetBlueprint with Border Set to Hidden:

alt text

Then, during the game, I can call SetVisibility on this Border to set it to Visible (for example, from an input key inside my Character blueprint). I works fine.

Character blueprint that changes Border visibility:

alt text

But if I do the same, but instead set the Border to start out as Visible in it's Behavior settings, and then during the game I call SetVisibility on it to set it to Hidden, it doesn't work...

WidgetBlueprint with Border Set to Visible:

alt text

Any ideas? Thanks a lot!

Product Version: UE 4.22
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asked Apr 18 '19 at 09:30 PM in Blueprint Scripting

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