Hey guys,
I create a WidgetBlueprint and place a widget in it (example: a Border). In its Behavior settings, I set the Border Visibility to Hidden.
WidgetBlueprint with Border Set to Hidden:
Then, during the game, I can call SetVisibility on this Border to set it to Visible (for example, from an input key inside my Character blueprint). I works fine.
Character blueprint that changes Border visibility:
But if I do the same, but instead set the Border to start out as Visible in it’s Behavior settings, and then during the game I call SetVisibility on it to set it to Hidden, it doesn’t work…
WidgetBlueprint with Border Set to Visible:
Any ideas? Thanks a lot!