Smooth landscape based on actor placement
I am trying to create a (preferably) blueprint actor for a building mesh that, when placed on the map smooths or flattens the terrain under it over a given radius. I've been searching the forums and Answers topics for a while now but most everyone's questions (and answers/commentary) on the subject seems to be about runtime procedural landscape modification which we all no is not presently supported.
What I'm attempting, however, isn't a runtime change. This would only be in-editor. I've seen a couple of topics on procedural generation like this one here, the rabbit hole of which leads only to more and more questions on runtime generation of landscapes. This tool here on the marketplace looks promising, but it doesn't seem like it'd truly meet my needs (and it's dependent on a plug-in).
asked Apr 18 '19 at 11:59 PM in Blueprint Scripting
As far as I'm aware, Unreal Engine does not support landscape modifiers (if by landscape we refer to an actual landscape asset).
There's an old thread about this (apparently, the feature still doesn't exist): https://forums.unrealengine.com/unreal-engine/feedback-for-epic/26495-terrain-editing-in-runtime
If however, you find anything, pls let me know too.
answered Apr 19 '19 at 12:11 AM
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