Packaging Project: Error missing precompiled manifest for plugin
I am experiencing an issue packaging a project that uses a code plugin I also created.
The steps I have taken are as follows:
However, when I attempted to package the examples project itself, I receive the following error:
ERROR: Missing precompiled manifest for 'TestPlugin'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in TestPlugin.build.cs to override
I am unable to resolve this problem.
I tried adding 'PrecompileForTargets = PrecompileTargetsType.Any' into the plugin build cs file, but it didn't make any difference. The uproject file for the example does list the plugin in the Plugins section, which is set to enabled. The uplugin file defines the plugin module, sets the type to runtime, sets loading phase to default, and has the whitelisted platforms.
I am unable to find any other threads regarding "precompiled manifest" other than this one (https://answers.unrealengine.com/questions/887786/view.html), but that doesn't resolve my problem, because the plugin is already included in the example project.
Has anyone else experienced this issue and know how to resolve it?
I had the same issue when I tried to package for Linux. I fixed it by copying the plugin in the project folder (it may need to be in both folders).
I hope it'll help you.
answered May 23 '19 at 08:39 AM
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