Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Updateing exisiting Unreal Projects

Hello can I Please get some help with updating UE4.Im using 4.19 and I cant update. I'm not good with the coding side can I please have some serious help. It may be something simple. My email is Ci2nki333@gmail.com. I have a game I been working on for 2 years. This is the error message...…..

The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/Cinnnika Z/Documents/Unreal Projects/SuperNinjinMARS 4.21 - 2/SuperNinjinMARS.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE Creating makefile for SuperNinjinMARSEditor (no existing makefile) Performing full C++ include scan (no include cache file) Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10). @progress push 5% Parsing headers for SuperNinjinMARSEditor Running UnrealHeaderTool "C:\Users\Cinnnika Z\Documents\Unreal Projects\SuperNinjinMARS 4.21 - 2\SuperNinjinMARS.uproject" "C:\Users\Cinnnika Z\Documents\Unreal Projects\SuperNinjinMARS 4.21 - 2\Intermediate\Build\Win64\SuperNinjinMARSEditor\Development\SuperNinjinMARSEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed C:/Users/Cinnnika Z/Documents/Unreal Projects/SuperNinjinMARS 4.21 - 2/Source/SuperNinjinMARS/BaseCharacter.h(18): Error: #include found after .generated.h file - the .generated.h file should always be the last #include in a header Error: UnrealHeaderTool failed for target 'SuperNinjinMARSEditor' (platform: Win64, module info: C:\Users\Cinnnika Z\Documents\Unreal Projects\SuperNinjinMARS 4.21 - 2\Intermediate\Build\Win64\SuperNinjinMARSEditor\Development\SuperNinjinMARSEditor.uhtmanifest, exit code: OtherCompilationError (5)).

Product Version: UE 4.19
more ▼

asked Apr 19 '19 at 11:54 AM in Using UE4

avatar image

1 1 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

in the file "Source/SuperNinjinMARS/BaseCharacter.h"

at the begining you have many #include

one of them is named "BaseCharacter.generated.h", make sure that this one is the last include

more ▼

answered Apr 19 '19 at 12:21 PM

avatar image

1.5k 14 18 33

avatar image Ci2n Apr 20 '19 at 07:19 AM

Thank you. It is the last include. I still cant update.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question