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Updateing exisiting Unreal Projects

Hello can I Please get some help with updating UE4.Im using 4.19 and I cant update. I'm not good with the coding side can I please have some serious help. It may be something simple. My email is Ci2nki333@gmail.com. I have a game I been working on for 2 years. This is the error message...…..

The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/Cinnnika Z/Documents/Unreal Projects/SuperNinjinMARS 4.21 - 2/SuperNinjinMARS.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE Creating makefile for SuperNinjinMARSEditor (no existing makefile) Performing full C++ include scan (no include cache file) Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10). @progress push 5% Parsing headers for SuperNinjinMARSEditor Running UnrealHeaderTool "C:\Users\Cinnnika Z\Documents\Unreal Projects\SuperNinjinMARS 4.21 - 2\SuperNinjinMARS.uproject" "C:\Users\Cinnnika Z\Documents\Unreal Projects\SuperNinjinMARS 4.21 - 2\Intermediate\Build\Win64\SuperNinjinMARSEditor\Development\SuperNinjinMARSEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed C:/Users/Cinnnika Z/Documents/Unreal Projects/SuperNinjinMARS 4.21 - 2/Source/SuperNinjinMARS/BaseCharacter.h(18): Error: #include found after .generated.h file - the .generated.h file should always be the last #include in a header Error: UnrealHeaderTool failed for target 'SuperNinjinMARSEditor' (platform: Win64, module info: C:\Users\Cinnnika Z\Documents\Unreal Projects\SuperNinjinMARS 4.21 - 2\Intermediate\Build\Win64\SuperNinjinMARSEditor\Development\SuperNinjinMARSEditor.uhtmanifest, exit code: OtherCompilationError (5)).

Product Version: UE 4.19
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asked Apr 19 '19 at 11:54 AM in Using UE4

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Ci2n
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in the file "Source/SuperNinjinMARS/BaseCharacter.h"

at the begining you have many #include

one of them is named "BaseCharacter.generated.h", make sure that this one is the last include

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answered Apr 19 '19 at 12:21 PM

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Firefly74
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avatar image Ci2n Apr 20 '19 at 07:19 AM

Thank you. It is the last include. I still cant update.

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