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[4.14]UnloadStreamLevel is not working?

Hi! Im having a issue with the UGameplayStatics::UnloadStreamLevel , for some reason is not working,i followed this tutorial. Am i doing something wrong? Thank you so much.

Note: If i use the unloadStreamLevel node(on BP) works perfectly.

 ACharacter* myPersonaje = UGameplayStatics::GetPlayerCharacter(this, 0);
         if (miJugador == myPersonaje && mapa != "")
         {
             FLatentActionInfo latentInfo;
             UGameplayStatics::LoadStreamLevel(this, mapa, true, true, latentInfo);
             GEngine->AddOnScreenDebugMessage(1, 5.f, FColor::Red, FString(TEXT("loaded")));
         }
 
         if (miJugador == myPersonaje && mapaDescarga != "None")
         {
             FLatentActionInfo latentInfo;
             UGameplayStatics::UnloadStreamLevel(this, mapaDescarga, latentInfo);
             GEngine->AddOnScreenDebugMessage(1, 5.f, FColor::Red, FString(TEXT("unloaded")));
 
         }

Product Version: UE 4.14
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asked Apr 19 '19 at 10:23 AM in C++ Programming

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G_juanjo
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