How do I get the accurate reflection angle using Hit Location?
Hi. All I am currently working on the VR Melee Attack Project. Physical Animation and Animation Blending allows the enemy's arm to move in the direction of my impulse when the enemy attacks. However, I used the GetReflectionVector and MirrorVectorbyNormal functions to calculate the angle of reflection, but I did not get the result I wanted. Do you have any good ideas?
The result I want to get (Example Video) https://youtu.be/I8IFC7UUaoU?t=139
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