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correct Android camera offset in VR/AR games

The question is when I use 4.18 to package my sample,with camera moves,the object should have followed the camera and appeared in the front of rear camera.But it didn't be that. What is weild for me is when I update my project to 4.21,that terrible occasion have not happened again. I

Product Version: UE 4.18
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asked Apr 19 '19 at 01:17 PM in VR

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avatar image SumFX Apr 19 '19 at 03:17 PM

So what's the question?

avatar image KEATE- Apr 21 '19 at 01:23 PM

The question is when I rotate my phone,object should have always appeared in the front of rear camera.But it didn't.(4.18) The weild thing is that I use the same code(MAP) to package in 4.21.It works well. And I checked the project settings between them,they're the same.Thus,what I wonder if it is because of the version differences.Then,How can I do the same thing in 4.18 version.

avatar image KEATE- Apr 21 '19 at 02:17 PM

Oh,I see.It's because of GoogleVR?

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