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Server Overriding Pawn Rotation

I'm trying to make a vehicle that the player can control the rotation in mid-air with. The controls work fine on the player one side, since it's the server, but the second player pawn gets overridden. Meaning it moves, but resets almost immediately. I've been trying and searching off and on for a few days but I've gotten to the point where I need to solve this issue to move on. I've added a copy of the roll controls, but I'm pretty sure they're fine since it works, I just can't find what's causing it to reset.

[1]: /storage/temp/274719-desktop-screenshot-20190419-17225696.png

Product Version: UE 4.21
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asked Apr 21 '19 at 01:10 AM in Blueprint Scripting

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julianalex4
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