How to make an ActorComponent that handles user input
I would like to make components that control different aspects of the player input. The way I have been doing it is creating ActorComponents that have a method that takes a
This works, but requires me to add the components in code rather than in a blueprint. What is the correct way to achieve something like this? Ideally, so the method is called automatically on all components within the actor?
Would it be suitable to derive the components from UInputComponent and just use the
asked Aug 26 '14 at 01:28 PM in C++ Programming
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