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ブループリントクラスをアクターとしてスポーンさせずに扱いたい

データと幾らかのメソッドを持ったブループリントクラスをアクターとしてシーンに置かずに内部的に扱いたいのですが、どのようにすれば可能でしょうか? 具体的にはSRPGのグリッドのようなものの座標や種類といった情報を持つブループリントを作成して、それを別のブループリント内で配列化して使いたいのですが。初歩的な質問だったらすみません。

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asked Apr 20 '19 at 02:06 AM in Japanese

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Sin-O-Buzz
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Actor継承クラスではなく、UObject継承クラスとして作成する方法があります

alt text

この場合、インスタンスの生成は SpawnActor ではなく ConstructObjectFromClass を使用する必要があります

https://api.unrealengine.com/INT/BlueprintAPI/Game/ConstructObjectfromClass/index.html

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answered Apr 20 '19 at 02:57 AM

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T_Sumisaki
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avatar image Sin-O-Buzz Apr 20 '19 at 08:34 AM

ありがとうございます! 早速試してみます

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