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Is there an alternate method to test a mobile game on your phone?

Hey everyone, so my Pixel 2 is all of a sudden "malfunctioning" when connecting to my PC, and is not being recognized. I used to launch the app straight to the phone, but now that I've tried everything I can think of in terms of fixing that issue and failing, is there another way to get the app on my phone to test? Maybe something like packaging it and then emailing it to myself or something? I don't really understand packaging that well, despite reading the documentation, so any help/advice/steps you may have would be greatly appreciated!

Thanks in advance!

Product Version: UE 4.20
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asked Apr 20 '19 at 03:23 AM in Packaging & Deployment

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aclem011
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Hi you can package your game and connect your Pixel 2 via usb and launch the install .bat file (should be next to the apk file) from your dev machine.

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answered Apr 20 '19 at 06:56 AM

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lkav
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I've packed my game a few times and maybe I can help you.

  1. First of all, make sure your phone is set up properly. https://docs.unrealengine.com/en-us/Platforms/Mobile/Android/SettingAndroidDeviceDevelopment

  2. Make sure your codeworks is set up properly. https://docs.unrealengine.com/en-US/Platforms/Mobile/Android/InstallingAndroidCodeWorksAndroid

  3. Now you can set up unreal and launch it to your phone. https://docs.unrealengine.com/en-US/Platforms/Android/GettingStarted

If Launch is not working you can also try to build it and then set it on your phone.

  1. Go to: File - Package Project - Android - Android Multi (Package your project).

  2. Connect your phone with the computer (usb cable).

  3. Go to the folder that is made by unreal where your packaged project is.

  4. Double click on the Install file.

If you get poblemens with the obb file, try to enable 'Package Game data inside .apk?' Edit - Project Settings - Platforms - Android - APK Packaging - Package Game data inside .apk?

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answered Apr 20 '19 at 10:59 AM

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Colder347
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