Weapon Selection Menu
Hi everyone. How can I create a weapon selection menu which is situated in the menu level but affects the playable one? I already have a weapon base system with 2 children weapons, but I don't know how to access them trough the widget graph and save the selection (sorry for my english).
Check out video #20 in the link below. It goes over how to store global variables in a game instance. You can store your "selected weapon" in the game instance and when you travel to the first level use the game instance to set the player's weapon they selected from the main menu.
answered Apr 21 '19 at 06:05 PM
Nebula Games Inc
Follow this question
Once you sign in you will be able to subscribe for any updates here