Why can I only see certain inputs

I can only see a few input selections in blueprint mode, does anyone know why?

Link to problem: [QUESTION] Why can I not see inputs for key bindings? - Imgur

I’m not sure because of the cropped screenshot, but it might simply be because you didn’t uncheck the context sensitive checkbox.

274772-context.png

You are correct, just swapped blueprint and it’s appeared, thank you!

Hi n0rgannon,

Thanks for the quick reply!

I have done this, and it’s added a few more inputs, but I’m after keyboard inputs and that still hasn’t appeared.

See here: Imgur: The magic of the Internet

Oh right, I think you are in an Animation blueprint. You probably should deal with keyboard inputs in the blueprint of the class that uses this animation blueprint and not in the animation blueprint in itself. I do not know if there is a way to do what you are trying to do (I am also quite a beginner myself).

(There are the keyboard inputs in a standard class blueprint : )

274774-keyboard.png

Keyboard inputs are allowed in certain blueprints that will receive keyboard input, like player character/Pawn BPs, level BPs and mostly for controller BPs. Other blueprints like widgets, game instance etc do not have these as options. Even if you are able to get the keyboard input to become available in a BP by unchecking the “context sensitive” box in the search it only means that you can use inputs in that blueprint so long as you have the appropriate reference object type that handles those inputs. So you can handle a keyboard input in the game instance for example by getting a reference to a controller and using the controller to actually handle the input.