Why can I only see certain inputs
Keyboard inputs are allowed in certain blueprints that will receive keyboard input, like player character/Pawn BPs, level BPs and mostly for controller BPs. Other blueprints like widgets, game instance etc do not have these as options. Even if you are able to get the keyboard input to become available in a BP by unchecking the "context sensitive" box in the search it only means that you can use inputs in that blueprint so long as you have the appropriate reference object type that handles those inputs. So you can handle a keyboard input in the game instance for example by getting a reference to a controller and using the controller to actually handle the input.
answered Apr 21 '19 at 06:17 PM
Nebula Games Inc
Oh right, I think you are in an
(There are the keyboard inputs in a standard class blueprint : )
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