R6 Valkyrie camera.
Hi. I'm trying to create something like the Valkyrie's cameras from Rainbow Six Siege, where I spawn it and press a comand to possess. I already created the spawn thing for them. The problem now is how to possess the cameras, since the only way I found was in the level blueprint, but for this the camera need to be in the level already so I can create the reference. How can I possess the camera pawn only after spawn it?
is the camera a pawn or is it just a camera actor?
if its a pawn and you want to posses it then you would drag off the return pin of the spawn actor node and then plug that into a posses node. to get the posses node you will probably need to get a reference to the player controller first.
if its just a camera actor and you want the players view to switch to the new camera then you will want to use a view target blend. again i think you will need a reference to the player controller then you will need a set view target with blend node (i think thats the name i dont have the engine open atm).
in either case its pretty simple. below ill link a video on switching cameras.
answered Apr 21 '19 at 06:38 PM
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