When the AI gets hit by the bullet projectile, it takes damage to health and if it dies, Destroy the hitbox component, plays death animation once and after a 1 second delay the whole actor is destroyed.
AI has 100 HP and each bullet takes 40HP away. When testing it, sometimes works, registering 3 bullet hits (just enough to kill) even if I keep spraying my weapon. Other times, even after the hitbox component being destroyed (i toggled in game visibility for troubleshooting) and I keep spraying the gun, it keeps registering bullets, for whatever reason. Then after it shows those error messages.
The issue here is consistency. No event tick is involved in any of this, plus performance is steady at 120 FPS. I don’t know what else to do.