Equation need to keep constant speed over timeline spline (regardless of spline length)
Heyo! So I am making a sprite follow a terrain 2d spline. The spline can be various lengths based on the level design. Being that timelines are distance covered based on time allotted, how can I make it so that no matter how long the spline is the object moving along the spline will always move at a set speed? I am sure there is an equation for it but I cant find one. Thanks in advance.
asked Apr 21 '19 at 06:34 AM in Blueprint Scripting
set the timeline to run 0-1. multiply timeline value by the spline length.
answered Apr 21 '19 at 07:51 AM
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