Rendering two camera-scenes in one framebuffer

Hi,

is it possible with the unreal engine to use two different scene-cameras which are rendered in the same backbuffer ?
The second camera-scene has transparent parts, where the scene of the first camera should shine-through.
I tried to use the scene capture 2d component, but there are for example issues with the alphachannel.

Thanks for any suggestions!

Hey -

I noticed that you asked this question here as well: https://answers.unrealengine.com/questions/89115/render-two-camera-views-in-one-framebuffer.html

I will be closing this post in order to focus attention on the other post.

Cheers