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Collision remains after actor is destroyed.

If I destroy an actor the collision will stay.

Just a default cube static mesh with a box collision.

Product Version: UE 4.22
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asked Apr 21 '19 at 08:13 PM in Using UE4

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PerCat
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i dont think the collision stays. maybe provide some footage and/or pictures and also if you really think that it is a bug. Reproduce the same bug in a new project. if the same thing occurs then report to: https://www.unrealengine.com/en-US/support/report-a-bug

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answered Apr 22 '19 at 11:34 AM

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SupDeity
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avatar image PerCat Apr 23 '19 at 02:23 PM

It does cause my units will then pathfind around where the cube used to be and I can't move into it.

I just went back to 4.21 gonna wait till 4.22 bugs get worked out.

avatar image jonathan9232 Apr 28 '19 at 10:04 AM

It sounds as though it is being destroyed but your nav mesh isn't being updated which is why your units are walking around, because there is a hole left behind from the mesh.

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