Using the Sequencer: Bad first frame every camera change
I'm currently working on a short film using Unreal Engine's sequencer. I have many Level Sequences, one for each different camera shot (using the "camera cuts" track), that we then put into one big master sequence (into the "shots" track), so we can play the movie in it and that's where we added all the characters and animations. The issue is when we render the film, each time the camera shot changes, the first frame is bad. For example, in one shot, the first frame is missing the reflections in the water, but they appear in the second frame. Or another example is that the lighting in the first frame will be different than the rest of the frames.
This is kind of driving me crazy and I would appreciate any help, thanks!
asked Apr 21 '19 at 07:32 PM in Using UE4
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