Character blueprint skeletal mesh component is missing

Hello! My mesh component doesn’t seem to be working after my editor crashed when I tried to compile my code. I didn’t touch anything related to the skeletal mesh when I compiled. After reopening the editor, I noticed my mesh was gone. I checked my character blueprint and noticed whenever I clicked on the mesh component, it displayed nothing. I went into the level itself and clicked on the character to see if the mesh was there. It was not and it reset all my settings, but I could set it back to the original skeletal mesh I had, along with the original animation blueprint. I also noticed my mesh seems to be exploding in the preview thumbnail of my character blueprint? But I’m not sure if this is a related or separate issue.

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I’m not sure but this might help, It helped when I have had issues with assets in the past.

right click on the content folder and click “Fix up Redirectors in folder” and if that doesnt work right click on the content folder and click, “validate assets in folder”

If that doesn’t work, you might need to reimport your animations and skeletons.

goodluck!

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Just to state the problem. The third person blueprint is missing a skeleton mesh, and the character mesh has a blank details pannel so the blueprint is essentially broken because there is no character and no way to change anything.

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I keep having this same issue. The bug seems to be triggered by using ‘undo’. Its very aggravating.

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I have the same problem. It happened when I did a ctrl Z from an Aim offset legacy and now I can no longer work with the character. This even managed to bug unreal in the launcher. I had to click on that check option and it fixed the launcher problem. However, the problem of skeletal mesh still remains. I think I’ll have to create a new character…

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I get this bug now, when i change character mesh then change back, UE5.3 crash, restart, now I can’t find the character mesh option group, it gone, and the mesh is invisable. can someone help?

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Something similar happened to me when I wanted to change the skeleton of the player and suddenly it just disappeared and I couldn’t go back to save and close the window :frowning:
Im using UE5.3… I don’t know if it happens in other versions, although I assume it does.

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I’m also experiencing this issue. My project is broken and crashes now if that actor is spawned. The moment I started having issues was right after I undid something. Wasn’t even related to the mesh. The character’s movement component is also blank for me.

No fix. The blueprint is huge and recreating it would be a nightmare.

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Hi. I had the same issue as OP. If the first suggested solution doesn’t work, try this. Maybe you should try this first as it takes a lot less time. Navigate to autosaves folder where character blueprints are located. Check for latest character blueprint and copy it. In the Content Browser go to where corrupted blueprint is located, right click show in explorer. Paste autosave there. Close the editor. Rename autosave to same name as corrupted blueprint and delete or copy corrupted blueprint out from there. It worked for me. Hopefully this helps someone else.

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Just happened to me now, opened up my project and now my player bp is broken?!

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I was able to fix this…reparent to pawn class and back to character class. This “Reset” the mesh and the CharacterMovementComp

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Yup worked perfectly thanks.

Didn’t know how to reparent to parent class at first, So here’s the steps:

Open your Blueprint you need to fix,
(My blueprint was the “ThirdPersonCharacter”, and its Parent Class was Character). Press the class settings at the top of the page in the blueprint. and in the details tab under the class options change the current parent class to another and then change back to its original. Again for me it was the Character.

After that I went to my skeleton again and reselected all my Anime Bp’s and skeleton properties.

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It worked for me. I changed the class to pawn and then back to character. Thanks!

You saved me. Thanks a lot

Thank You. :smile:

Thank you! Saved me aswell

I had a nervous breakdown many times because of this problem, I think the problem is that if there is skeleton mesh in BP_Class, if you do “undo” while doing something, the file is corrupted and does not appear on the next opening.