How to destruct/free/end a UDestructibleComponent?

I create a Destructible Mesh from a statci mesh in the content browser.
And by calling ApplyDamage I successfully make it collapsed.

However the fragments of the mesh just stay there and wont disappear.

I’ve tried UDestructibleComponent functions like:

Deactivate
SetSimulatePhysics

no use at all.

And I also tried destroy the actor that owns the UDestructibleComponent, nothing happens neither.

So what should I do to get rid of this mesh a short time after its fracture?

Figured it out.

DestroyComponent will do the work.