I create a Destructible Mesh from a statci mesh in the content browser.
And by calling ApplyDamage I successfully make it collapsed.
However the fragments of the mesh just stay there and wont disappear.
I’ve tried UDestructibleComponent functions like:
Deactivate
SetSimulatePhysics
no use at all.
And I also tried destroy the actor that owns the UDestructibleComponent, nothing happens neither.
So what should I do to get rid of this mesh a short time after its fracture?