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How can I "play" a blendspace1d with an Event

Hello everyone,

First of all, I have to say that even though I have been using Unreal Engine 4 for quite a while now, this is my first time playing around with animations.

I am currently working on a game where the player can pick up objects that are at different heights. I thought the best way to do this is to create a blend space 1D and create two animations, one for the highest the character can reach and one for the lowest, which looks something like this:

alt text

As you can see, it has one horizontal axis, which is the rotation of the camera or "height" of the object.

In the Character Blueprint, I added a simple "play animation" event. It plays the animation, but I can't change the value of the height parameter of the blend space.

alt text

So here's my question: How can I play the Blend space 1D from the Character Blueprint? Is it even possible? Or should I make another system from scratch?



Product Version: UE 4.21
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asked Apr 22 '19 at 10:02 AM in Using UE4

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