Texture file size changes when I export
There`s a way to solve this?
asked Apr 22 '19 at 06:55 PM in Using UE4
This is quite normal and to be expected since UE4 (and basically any engine) compresses the texture to their own (direct x/compression) related format, which works differently than regular .jpg, .png, etc. This is also why you want to use a texture that is uncompressed so it doesnt get compressed twice.
so while it sucks that your filesize becomes much bigger, its just how texture compression works to make it run as good as possible.
answered Apr 22 '19 at 08:49 PM
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