Geometry Brushes or Static Meshes in Final Build?

Hello, should I convert geometry brushes into static meshes if I want to optimise my game and make it smaller? Or can I leave my geometry brushes in the level knowing they don’t affect performance, nor storage usage?

Brushes are not meant to be used in shipping products, althought you can. Brushes do have an impact on performance, believe it or not, each face of a brush takes one drawcall plus the material applied to it, the same as a complete static mesh with a single material applied to it. Brushes are meant for the blocking stage of level developement and not for production, but in the end is up to you to decide what is best for your game.

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Alright man, I am gonna convert the geometry to static meshes then. Thank you!